Monthly Archives: June 2011

Day 29 – oh fuck

I guess this sums up everything. Fuck. Advertisements

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Day 28 – Inspirations

There are these days full of real life crap that get in the way of the project. These are the non productive days. In these days, instead of apologising, I’ll post something that inspires me to keep going on, that … Continue reading

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Day 27 – Bugs

So here’s the deal: 1. There are lots of bows for some odd reason and 2. These bows spawn an arrow each time I click to shoot, so yeah, lots of arrows are shot. Weird stuff happens nowadays huh?

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Day 26 – Recommendations day – Chapter 4

Let’s start today watching this: [vimeo¬†http://vimeo.com/25268139] Watched it? Awesome huh? Can’t wait for the full movie. Now for more awesome stuff: Ernest W. Adams’ No Twinkie! Database¬†lists the most common and the most illogic design errors found in games. Check … Continue reading

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Day 25 – The Design Document

Hello fellow reader and welcome to diaryofgaming! Did some bug solving, some feature testing, but more importantly, I decided to have different artistic styles for “diaryofgaming” and “project dog”. They’re not the same, but they’re firmly linked together. But “project … Continue reading

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Day 24 – Milestones

YEAH THE no, wait, this isn’t the type of milestone I am going to talk about today (but I’ve got some androidfags really excited now, didn’t I ? heh). I’ve set some milestones based on gameplay progress, so, yeah, the … Continue reading

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Days 21,22,23 – Slow hospitals, sickness and medication

First of all, I’d like to apologise to all of you. I got sick the day I started redrawing the placeholder graphics so the game looked better even in this beta alpha gamma in development state, so I didn’t post … Continue reading

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