What’s up guys 😀
Yeah, forgot to post yesterday, ao many assignments, damn college, lulz.
So, introducing another gameplay element I forgot to mention, the Wall-Jump! More details on that later but what I can tell you is that you jump onto a wall and the character goês into the wj state, which is kept for a fraction of a second. In the wj state, if you jump again, the character will jump to the opposite side of the wall, being able to use the rope, wj again or simply fall on a platform. If the player fails to jump in the wj state, the character simply will let go of the wall and fall.
Hmm, that’s it for this post. Hopefully, later on today I’ll post Day 5 of development.